**Labyrinthos** is a single maze puzzle game that extends over the entire book. Like in any maze puzzle, the goal of **Labyrinthos** is to find your way to the end. The beginning of the **Labyrinthos** maze is on the front cover. The end is on the back cover. To get to the end, players use PATHS, SPACES and PORTALS.

**PATHS**

There are no dead-end paths in the **Labyrinthos** maze puzzles. The paths overlap each other and overlap spaces and cross over to adjacent pages. Think of a path as a ribbon that you tie around an envelope or a box. The path, just like a ribbon, crosses over to the other side at the same location.

You can mark your movements on the paths in a number of different ways. Because the maze is gridded using lines and circles. Think of the circles as “steps”. If you are playing with dice, you can mark a circle for each step you take. But ignore the circles that are located on the paths that overlap yours. Think of them as “free steps”. The example shows three steps marked in three different ways.

On the paths are POINTS. The points are the thicker circles that are surrounded by a bulge in the path. You get a point by simply stepping on it. Points are something that you can incorporate into your game-play but you don’t have to. They can be used when playing against other players using different books or the same book. You can use points to claim SPACES.

**SPACES**

Spaces, like the paths, also overlap. And they wrap around to adjacent pages like ribbons tied around a box or an envelope. You have more freedom of movement in spaces but your movement should only be orthogonal (up/down and right/left). And just like movement on the paths, you can ignore the paths or spaces that overlap yours. Think of them as “free steps”.

But be aware, the overlapping and wrapping of the spaces is in places very complex. You have to pay close attention to any clues given by the width and the height of each space because spaces do not change width or height as they wrap around pages. Again think of layers of ribbons.

You can use spaces for movement. They are simpler than paths and it is easier to figure out where they lead. But there is another option as to what to do with spaces. You can “claim” them. Think of claiming a space as buying land. When you claim a space, it becomes yours. Claiming spaces can be part of a multi-player game. You claim spaces by using the points that you collect on the paths. The larger the space, the more points it takes to claim. The sizes of spaces are labeled with a small number usually in one of the corners of each space.

Spaces contain POINTS (the circles within the black boxes) and KEYS. There are seven (7) different KEYS for seven (7) different LOCKS. The keys and locks are the larger circles with pie-like slices in them. The locks are pictured on the back cover. When you find a key that fits a lock, you should fill-in that lock and that key.

Incorporating KEYS and LOCKS into you’re game-play is optional. And how you incorporate them into your game depends on how you want to play. In a single player game, one option is to think of KEYS as treasure. Finding them becomes a treasure hunt. Another option is to make finding the KEYS a necessary part of getting “out” of the maze. You need to find the seven KEYS to unlock the seven LOCKS to be able to leave the maze.

In the “*Labyrinthos Duel*” game-play, a two-players, one-book game-play, player one begins on the front cover and player two begins on the back cover. The goal is for the players to find the keys. The first player to find four keys wins the game.

There is also another variation of the two-players, one-book game-play. That is the “*Labyrinthos Love Story*”. In this game, the two players begin on the opposite ends of the book (front and back covers) and try to find each other. You can make this game-play more difficult by incorporating KEYS. The players have to find the seven KEYS before they find each other. They “find” each other by connecting their paths. (it may happen that the players find each other before they find the seven keys. In this case, they have to branch out to find the rest of the keys and have to “reconnect” when they’re done).

**PORTALS**

The portals allow players to jump over multiple pages. Each jump requires a pair of portals: the sender and the receiver. Each portal both a sender and a receiver, depending whether your are jumping forward or backward.

Each portal has a number in the center of it. That number refers to the page that its twin is located. That is the page where you jump to using that portal. A pair of portals are in the exact position of the page but on two different sides: one is on the vecto side (even number page) and one is on the recto side (odd number page). You will notice that all portals on recto (odd) sides jump you forward, and all portals on the verso (even) side jump you backward.

Some pages have many portals. To help you identify the portal twins, you can use the labeled grid system. The columns are labeled with numbers and the rows are labeled with letters.

**KEYS and LOCKS**

Keys unlock the locks. They can be incorporated into the various games including one-player and multiple-player games. The keys are located in the SPACES of the maze. The locks are on the back cover.

In the **Kickstarter Edition Little Labyrinthos**, the keys and locks serve a specific role. The keys unlock the VAULT inside the CAVE. The vault holds the BOONS. For players to retrieve the BOON, they have to find all 7 keys and unlock all 7 locks.

Also. in the **Kickstarter Edition Little Labyrinthos** (**KELL**) many of the passages in the CAVE that lead to the VAULT are blocked by special doors. To open a door you need a point. You collect the points on the PATHS.

**ADDITIONAL SYMBOLS**

Finally, you may find three other graphic symbols in some of the **Labyrinthos** maze puzzles. The DIAMONDS are extra-valuable POINTS (1 diamond = 10 points), the small black circles (filled-in steps), in Baby Labyrinthos and in Little Labyrinthos, are used in games played with dice. If a player lands on this type of step, he/she gets to roll again. In KELL, these “steps” are filled with green and purple and they are MINI-PORTALS. They take you to the exact location on the other side of the sheet of paper. Mini-portals come in pairs, like regular portals, but they are not numbered. The third symbol appears only in the Labyrinthos book. It is another special type of PORTAL. But you will have to figure out how this one works for yourselves. Labyrinthos is, after all, a puzzle.

*The PDF version of the Play Instructions for the Labyrinthos maze puzzle games can be downloaded for free from the Konokopia website. Labyrinthos maze puzzle games book, booklets and folded cards can, also, be ordered from Konokopia.*