MazeScroll 42, Scritches, Scretches and Scrutches, is a maze puzzle for the whole family. Ironically, it is my most unconventional maze puzzle by being my most conventional maze puzzle. How is that you ask? MazeScroll 42 has "dead-ends". Most (all?) mazes I have come across have dead-ends. The mazes I design do not. Until now.
I don't like maze puzzles with dead-ends. I think dead-ends make the maze puzzle simpler and more "childish"and less fun. I thought a little how to avoid dead-ends in this design. I thought of adding stairs. I thought of adding "jump portals". And then I thought that rather than try to make another maze without dead-ends, I will embrace this limitation. I decided to rewrite, or rather write, game rules that would incorporate this aspect of the maze design into the play for multiple players.
These rules are for MazeScroll 42 for two or more players. They are as follows: each player uses a different color pencil. The players decide the order in which they play by rolling dice, drawing cards or whatever system that is handy. Player One begins the maze puzzle by filling-in the path. The player continues to fill-in the path until he reaches a dead-end. When that happens, he looses his turn and the next player gets a turn. The next player begins her journey by branching out from some previous point on Player One's path. She branches out from Player One's path and fills-in her journey with a different color pencil. She continues on her path until she reaches a dead-end. When that happens, Player Two looses a turn, and Player Three begin his turn by branching out at some point on Player One's path or Player Two's path. When Player Three reaches a dead-end, the journey continues with Player One, who continues the journey by branching out at some point of the path that has been already marked. The play continues this way until a player reaches the "End Point" and marks it with his/her color. That player is the winner.
I think what make MazeScroll 42 appropriate for this kind of multi-player game-play is its length and complexity. When unrolled, the scroll is 48 inches long. That is enough space for two players to sit side-by-side on one of its edge and another two players on the other edge.
What separates (and makes it special) this puzzle game from multi-player board games is that it is tactile. Players mark their play with pencil. And when finished, the maze puzzle becomes both a record of the game played, a memento, and a piece of artwork. MazeScroll 42 may be my most fun maze puzzle to color in, and it may be one of my most beautiful looking maze puzzle when it is colored in.
Another, subtle, characteristic that separates the MazeScroll from board games, and video games, is that it is "intimate". By intimate, I mean that players are literally closer together because they have to be to mark the maze. As such, this is a great puzzle game for families or group of close friends or lovers.
MazeScroll 42, Scritches, Scretches and Scrutches, is another of the maze puzzle games that I will be offering as a "reward" in my next Kickstarter campaign which begins soon. For more information check out the Konokopia website.